Checks for Framebuffer completeness, i.e. whether all attachements have a valid format and can be rendered to.
true if the Framebuffer is complete, false otherwise.
Binds the framebuffer to the gl.FRAMEBUFFER binding point.
true if the buffer has successfully been bound, false otherwise.
Copies (partial) content from a given Framebuffer to this one, once both are ready.
Parameters detailing what to copy. See BlitParams.
Immediately copies (partial) content from a given Framebuffer to this one.
This assumes both Framebuffers are ready.
Parameters detailing what to copy. See BlitParams.
Clears the specified attachments to the provided values.
Object specifying the attachements to clear.
Flags the underlying WebGLFramebuffer for deletion.
The buffer cannot be bound afterwards.
Generated using TypeDoc
A collection of
Textures and/orRenderbuffers that can be rendered to.