Object specifying an export, the key being the exports name.
Name of the HLSL function to use as the entry point.
Shader model and -stage to compile to.
Usually "vs_6_7"
for vertex- and "ps_6_7"
for pixel shaders.
Additional directories to search for #include
d files.
By default, only the directory containing the imported file is considered.
Whether to shorten internal variable names.
Whether to log the compiled GLSL code to the console.
May be useful during development. This is automatically disabled for production builds.
Whether to emit .d.ts files containing declarations for imported HLSL files.
This is automatically disabled for production builds.
Generated using TypeDoc
A list of exports per HLSL file.
Non-existent entry points will be ignored.