The buffers size in bytes
Returns the underlying WebGLBuffer once ready.
Returns the underlying WebGLBuffer if it has been initialized, or null otherwise.
Use getBuffer() to wait until the buffer is ready.
WebGLBuffer if ready, null otherwise.
Binds the buffer to a target binding point.
The binding point to bind to. If undefined, the target defined at instancing is used.
true if the buffer has successfully been bound, false otherwise.
Flags the underlying WebGLBuffer for deletion. The buffer cannot be bound afterwards.
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Generic GPU data store wrapping WebGLBuffer.