The buffers size in bytes
Returns the underlying WebGLBuffer once ready.
Returns the underlying WebGLBuffer if it has been initialized, or null
otherwise.
Use getBuffer()
to wait until the buffer is ready.
WebGLBuffer
if ready, null
otherwise.
Binds the buffer to a target binding point.
The binding point to bind to. If undefined, the target defined at instancing is used.
true
if the buffer has successfully been bound, false
otherwise.
Flags the underlying WebGLBuffer for deletion. The buffer cannot be bound afterwards.
Generated using TypeDoc
Generic GPU data store wrapping WebGLBuffer.