The textures height in pixels.
Context override
The amount of mipmap levels. Level 0 represents the original texture.
How the data is stored in GPU memory.
Whether to clamp mipmap LOD to levels that have been uploaded, i.e. whether to show lower/higher res levels in place of empty ones.
The texture minification filter.
The texture magnification filter.
Texture wrapping mode for the s/x coordinate.
Texture wrapping mode for the t/y coordinate.
Texture wrapping mode for the r/z coordinate.
The minimum level-of-detail.
The maximum level-of-detail.
The texture comparison mode.
The texture comparison function.
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The textures width in pixels.