A DXT1-compressed image in an RGB image format.
A DXT1-compressed image in an RGB image format with a simple on/off alpha value.
A DXT3-compressed image in an RGBA image format. Compared to a 32-bit RGBA texture, it offers 4:1 compression.
A DXT5-compressed image in an RGBA image format. It also provides a 4:1 compression, but differs to the DXT3 compression in how the alpha compression is done.
A DXT1-compressed image in an sRGB image format.
A DXT1-compressed image in an sRGB image format with a simple on/off alpha value.
A DXT3-compressed image in an sRGBA image format.
A DXT5-compressed image in an sRGBA image format.
One-channel (red) unsigned format compression.
One-channel (red) signed format compression.
Two-channel (red and green) unsigned format compression.
Two-channel (red and green) signed format compression.
Compresses RGB8 data with no alpha channel.
Compresses sRGB8 data with no alpha channel.
Similar to CompressedTextureStorageFormat.rgb8Etc2
,
but with ability to punch through the alpha channel,
which means to make it completely opaque or transparent.
Similar to CompressedTextureStorageFormat.srgb8Etc2
,
but with ability to punch through the alpha channel,
which means to make it completely opaque or transparent.
Compresses sRGBA8 data. The RGB part is encoded the same as
CompressedTextureStorageFormat.rgb8Etc2
,
but the alpha part is encoded separately.
Compresses sRGBA8 data. The RGB part is encoded the same as
CompressedTextureStorageFormat.srgb8Etc2
,
but the alpha part is encoded separately.
RGB compression in 4-bit mode. One block for each 4×4 pixels.
RGB compression in 2-bit mode. One block for each 8×4 pixels.
RGBA compression in 4-bit mode. One block for each 4×4 pixels.
RGBA compression in 2-bit mode. One block for each 8×4 pixels.
Compresses 8-bit fixed-point data. Each 4x4 block of texels consists of 128 bits of RGBA or image data. See also BC7 format.
Compresses 8-bit fixed-point data. Each 4x4 block of texels consists of 128 bits of SRGB_ALPHA or image data. See also BC7 format.
Compresses high dynamic range signed floating point values. Each 4x4 block of texels consists of 128 bits of RGB data. It only contains RGB data, so the returned alpha value is 1.0.
See also BC6H format.
Compresses high dynamic range unsigned floating point values. Each 4x4 block of texels consists of 128 bits of RGB data. It only contains RGB data, so the returned alpha value is 1.0.
See also BC6H format.
Each 4x4 block of texels consists of 64 bits of unsigned red image data. See also BC4 unsigned.
Each 4x4 block of texels consists of 64 bits of signed red image data. See also BC4 signed.
Each 4x4 block of texels consists of 64 bits of compressed unsigned red image data followed by 64 bits of compressed unsigned green image data. See also BC5 unsigned.
Each 4x4 block of texels consists of 64 bits of compressed signed red image data followed by 64 bits of compressed signed green image data. See also BC5 signed.
Compressed 24-bit RGB data with no alpha channel.
Generated using TypeDoc
Texture compression format.
Descriptions pulled from MDN.